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| − | Engineering Modeling - An Iterative Approach
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| − | Making the dwelling of a model function as the just like the dwelling of the engineering component modeled turns 2 problems into one. This accelerates co-operation in prototyping of both software model and also the component. Both rapid prototyping and rapid application design/development involve iterative fast development with prototypes communicated. Requirements emerge gradually as part of this process, so early stage design can begin, in co-operation with life-cycle management, marketing accounts etc. To get full take advantage of all of this staff who are part of this design process, manufacturing, management, and life-cycle management need to be able to access the models. The long run aim would be to enable direct modeling/prototyping of this by customers of the modeling tool e.g. engineers/end-user programmers. This type of system documents itself because the structure of the engineering product and software model are displayed/visualized.
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| − | Integration of information representation UML/DOORS is progress towards this. Also a user interface is required that makes it easier for engineers to model using such a combined UML/Doors solution
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| − | [http://isaacking879.jigsy.com/entries/general/Model-Trains---Toys,-Models-Or-Miniature-Pieces-of-art model engineering]
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| − | Despite object-oriented programming techniques being heavily relying on the approach used by engineers for Bill of Materials/Product Data Structure modeling this link is becoming difficult. A lot of object-oriented programming was created before graphical user interfaces became practical and common. So objects/classes are often represented mainly by text with visualization/representation being added being an afterthought. This is not helpful for engineers who are accustomed to objects being physical things, or at least diagrams. A further problem has been an over-emphasis on encapsulation (hiding an objects' details, while creating an interface because of its use), and re-use. This may lead to errors because of re-use of objects that aren't fully understood. So the classes/objects have to be visualized, whether or not the user are not committed to change their contents, therefore the user of objects has sufficient knowledge of cooking techniques.
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| − | The above mentioned steps would improve the link and co-operation between engineers and modelers/models.
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Версия 09:39, 18 декабря 2025